Skip to main content

Gaming in social, locative, and mobile media

Obrazy
Autor
Larissa Hjorth, Ingrid Richardson
Place of publication
Basingstoke

Publisher

Publication date
2014
Table of Contents

List of Figures . . vi
Acknowledgements . . vii

1 Introduction . . 1

Section I Mobile Media Games
2 The Histories of Mobile Media and Mobile Gaming . . 17
3 Locating the Mobile: The Unruly and Ambiguous Rise of Mobile Gaming . . 30
4 Reconceptualising Casual Play .  43

Section II Locative Media and Games
5 Ambient Play . . 59
6 Locating the Game: Location-Based Services (LBSs) and Playful Visualities  . . 76
7 Co-presence Cafe Cultures: Kakao, Games, and Camera Phone Photo-Sharing in Seoul, South Korea . . 92

Section III Social, Locative, and Mobile: New Cartographies of Gaming and Play
8 Social Media, Facebook Games, and Fantasy Sport . . 111
9 Locating Home: Cross-generational Play and Co-presence . . 126
10 Games and Cultural Play . . 139
11 Beyond the Casual: Situating Ambient and Cultural Play . . 153

References . . 162
Index . . 178